Understanding Unity Assets Menu

Notes:

Unity Assets Menu - All commands explained :

Create:

Show in Explorer:
Open:
Delete:

Open Scene Additive:

Import New Asset...:
Import Package:
Export Package...:

Find References In Scene:
Select Dependencies:

Refresh (Ctrl+R):
Reimport:
Reimport All:

Run API Updater...:

Open C# Project:

Assets menu commands:

Create:
Create command allows us to create wide variety of assets.

Show in Explorer:
Show in Explorer command allows us to show selected asset in the file explorer

Open:
Open command allows us to open selected asset.
Based on the type of asset it gets open in the respective editor. Using Edit – Preferences we can control the image and script application.

Delete:
Delete command allows us to delete selected asset.

Open Scene Additive:
Open Scene Additive command allows us to open multiple scenes at a time.
Steps: Select a scene in the project panel - Assets Menu - Open Scene Additive.

Import New Asset...:
Import New Asset command allows us to import new asset (Single file).
If you want to import a folder you must drag and drop.

Import Package:
Import Package command allows us to import a package.

Export Package...:
Export Package command allows us to export a package.

Find References in Scene:
Find References in Scene command allows us to find all game objects which are referring the currently selected asset.

Select Dependencies:
Select Dependencies command allows us to select assets on which the currently selected asset depends up on.

Refresh:
Refresh command allows us to refresh selected asset.

Reimport:
Re-import command allows us to re-import selected asset.
If you do any modifications to any asset externally then you must re-import that asset so that all the modifications get apply.

Reimport All:
Reimport All command allows us to re-import all assets.

Run API Updater...:
Run API Updater command allows us to update deprecated codes (codes written using older API) to the codes according to the newer / current API.
Ex:
this.collider.GetType(); // older style of getting components
vs.
this.GetComponent<Collider>().GetType (); // newer style of getting components

Note: Except the transform component all other components must be accessed using GetComponent<ComponentName>() method.

Open C# Project:
Open C# project command allows us to open the C# project in the respective script editor.
Note: Every Unity project is associated with a C# project, you can open that using Open C# project command.